Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete

The strong psychological power of games can have both positive and negative consequences for the workplace. That's why it's important to put them into practice correctly from the beginning--and Reeves and Read explain how by showing which good design principles are a powerful antidote to t...

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書誌詳細
第一著者: Reeves, Byron
その他の著者: Read, J. Leighton
フォーマット: 図書
言語:英語
出版事項: Boston, Massachesutts Harvard Business Review Press 2009
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245 |a Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete 
260 |a Boston, Massachesutts   |b Harvard Business Review Press   |c 2009 
300 |a x, 274 p.  
520 |a The strong psychological power of games can have both positive and negative consequences for the workplace. That's why it's important to put them into practice correctly from the beginning--and Reeves and Read explain how by showing which good design principles are a powerful antidote to the addictive and stress-inducing potential of games. 
650 |a Communication - Social Aspects  |9 7489 
650 |a Virtual Reality  |9 7890 
650 |a Human-computer Interaction  |9 7891 
700 |a Read, J. Leighton  |9 7892