Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete
The strong psychological power of games can have both positive and negative consequences for the workplace. That's why it's important to put them into practice correctly from the beginning--and Reeves and Read explain how by showing which good design principles are a powerful antidote to t...
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Formaat: | Boek |
Taal: | Engels |
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Boston, Massachesutts
Harvard Business Review Press
2009
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952 | |0 0 |1 0 |2 ddc |4 0 |6 303_483300000000000_REE |7 0 |9 11986 |a 50008178 |b 50008178 |d 2020-02-13 |e The Book Syndicate Hyderabad |g 1499.00 |l 0 |o 303.4833 REE |p J5061 |r 2021-02-17 00:00:00 |w 2021-02-17 |y BK | ||
999 | |c 6749 |d 6749 | ||
020 | |a 9781422146576 | ||
082 | |a 303.4833 |b REE | ||
100 | |a Reeves, Byron |9 7889 | ||
245 | |a Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete | ||
260 | |a Boston, Massachesutts |b Harvard Business Review Press |c 2009 | ||
300 | |a x, 274 p. | ||
520 | |a The strong psychological power of games can have both positive and negative consequences for the workplace. That's why it's important to put them into practice correctly from the beginning--and Reeves and Read explain how by showing which good design principles are a powerful antidote to the addictive and stress-inducing potential of games. | ||
650 | |a Communication - Social Aspects |9 7489 | ||
650 | |a Virtual Reality |9 7890 | ||
650 | |a Human-computer Interaction |9 7891 | ||
700 | |a Read, J. Leighton |9 7892 |