Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete
The strong psychological power of games can have both positive and negative consequences for the workplace. That's why it's important to put them into practice correctly from the beginning--and Reeves and Read explain how by showing which good design principles are a powerful antidote to t...
Guardat en:
Autor principal: | Reeves, Byron |
---|---|
Altres autors: | Read, J. Leighton |
Format: | Llibre |
Idioma: | anglès |
Publicat: |
Boston, Massachesutts
Harvard Business Review Press
2009
|
Matèries: | |
Etiquetes: |
Afegir etiqueta
Sense etiquetes, Sigues el primer a etiquetar aquest registre!
|
Ítems similars
-
Virtual Reality
per: Lavalle,Steven M.
Publicat: (2023) -
Unity Virtual Reality Projects
per: Linowes Jonatha
Publicat: (2015) -
Reality+:Virtual Worlds
per: Chalmers D J
Publicat: (2022) -
Virtual and Augmented Reality
per: Chopra, R -
Virtual & Augmented Reality For Dummies
per: Mealy,Paul
Publicat: (2018)